Questions
FAQ
An interactive software engineering game. You spend a rainy night shift inside a pixel-art room, investigating production incidents at a fictional marketplace called Pebble & Pine, then designing systems in the Engineering Lab.
Yes. It is a playable browser game: a room, a desk, incidents, and a lab. It is not a video course or a slide deck.
It is a software engineering game. You investigate, design, simulate, break, repair, and review systems. You are not drilling syntax.
You do not need to be a professional engineer to start. The night shift teaches by evidence: logs, deploys, and what the system actually did. Some nights are technical. That is the job.
No. There are no algorithm puzzles and no hidden quiz answers. You are investigating a system.
The public alpha is free in the browser. This website does not ask you to sign in or pay.
Campaign Nights 1–2, Daily Incident, Quick Shift, character customization, selectable companions, Wick, a System Design sample, a Distributed Systems sample, an AI Engineering sample, and a starter Sandbox. The rest of the campaign is not in the public build yet.
Not yet. The current release is play in the browser. Windows, macOS, and mobile builds are planned and are not available to download.
No. Wick is a local assistant inside the game. It does not need an API key. You can set it to off, hints, or copilot. It will not invent a cause that is not already in the evidence, and turning it off does not change the incident.
The browser game caches its shell after a visit, so a shift can continue without a connection once it has loaded. The first load needs the network. This marketing site is an ordinary website and is not an offline app.
No. It does not grant a certificate, a credential, or accreditation. It is a game you learn from by doing the work. It is not a substitute for professional training or on-call experience.